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Post by Meteor on Jun 7, 2018 3:51:27 GMT
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Post One: Directory Post Two: Mammals Post Three: Birds Post Four: Reptiles Post Five: Amphibians Post Six: Fish Post Seven: Bugs
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Post by Meteor on Jun 7, 2018 19:22:25 GMT
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Post by Meteor on Jun 7, 2018 19:29:32 GMT
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Post by Meteor on Jun 7, 2018 19:38:04 GMT
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Post by Meteor on Jun 7, 2018 19:41:41 GMT
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Post by Meteor on Jun 7, 2018 19:45:23 GMT
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Post by Meteor on Jun 7, 2018 19:47:29 GMT
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Post by Meteor on Jun 9, 2018 17:26:12 GMT
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Post by Meteor on Apr 29, 2020 7:39:13 GMT
Note to self: When describing a monster, take note of their... Diet, Maximum Height and Weight, Physical and/or magical abilities, Appearance, Life cycle, reproduction, habitat and "den" types, attitude towards other creatures, If they're common or endangered, and how the public views them. Perhaps also list what they may or may not be used for by elementals, and what they are like in combat.
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Post by Meteor on May 1, 2020 20:25:04 GMT
Rule: Basically the animal is classified as whatever type it is closest to body-wise. Mammals -Alphyn -Buraq -Chimera -Calopus -Enfield -Freybug -Hellhound -Griffin -Manticore -Owlursus -Pegasus -Chollima -Unicorn -Shedu -Hippocampus -Taurokampus -Pardalokampus -Leokampos -Ophiotaurus -Zburator -Jackalope -Kitsune -Afanc -Sea Goat -Dobhar-chú -Kelpie -Akhlut -Keresh -Qirin -Peryton -Jackalope -Chamrosh -Simurgh -Bonnacon -Allocamelus -Amarok -Aralez -Black Dog -Cù-sìth -Crocotta -Penghou -Sha/Salawa -Golden Sheep -Longma Birds -Ababil -Adar Llwch Gwin -Adar Rhiannon -Adarna -Alicanto -Anqa -Basan -Bennu -Broxa -Byangoma -Caladrius -Cetan -Chickcharney -Chol -Cikavac -Cinnamon Bird -Cu Bird -Elwetritsch -Fenghuang -Firebird -Furaribi -Gagana -Gandaberunda/Berunda -Garuda -Gillygaloo -Gonakadeit -Hakawai -Hamsa -Hatsadiling -Hercinia -Hippogriff -Huma bird -Itsumade -Jiān -Konrul (the "twin" of turul) -Lightningbird -Mayura -Minka Bird -Nachtkrapp -Nine-headed Bird -Oozlum bird -Orphan Bird -Peng (transforms from Kun in the fish category) -Phoenix -Picolaton -Qingniao -Raróg -Roc -Stymphalian birds -Thunderbird -Tigmamanukan -Turul (the "twin" of Konrul) -Ulama/Devil Bird -Valravn -Zhenniao -Ziz Fish -Leviathan -Beisht-Kione Reptiles -Dragon turtle -Tarasque -Drake -Wyvern -Wyrm -Dragon -Hydra -Feathered Serpent -Aspidochelone -Rainbow Fish -Mishipeshu/Mishibijiw -Cockatrice -Shahapet/Khshathrapti/Shavod/Shoithrapaiti/Shvaz/Shvod Amphibians Insects Arachnids -Djieien Invertebrates -Kraken -Karkinos Annelids -Tlanusi
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Post by Meteor on May 24, 2020 10:07:10 GMT
Amaroks are very rare creatures only seen naturally in the bitter cold expanse of the mountains located in the Kingdom of Parime. One of the apex predators that dominate the area, the Amaroks are a race of gigantic wolves that are far larger and more powerful than their normal counterparts. They are solitary creatures, preferring to hunt and live alone rather than travel in packs; this lone rogue nature, paired with the fact that these beasts are very proficient in combat, makes it challenging for any elemental to try and tame them. Despite preferring to keep their solitude, they have been known, at times, to bestow aid and wisdom onto travelers that venture into their territories.
There are different breeds of Amaroks; the size and ability of these breeds differ depending on how far deep in the mountains they make their homes. The smallest of the Amarok breeds will, upon reaching adulthood, stand at an average of six feet tall. The largest of these breeds can reach an average of 20 feet tall, but there have been some spotted that have grown upwards to nearly 40 feet. Everything about their bodies shows that they were built to survive the cold; their paw pads are stone-like, their fur is thick and long with the ability to insulate their body heat, and they often have lighter coats in order to blend in with snowy surroundings. Whenever an Amarok is spotted, it's more often than not that people will report that the giant canines had frost, ice, and powdery snow clinging to their pelts; most Amaroks don't mind this addition to their bodies and will take advantage of the snow and ice that accumulate to blend in even more until it all inevitably melts from it's excessive body heat.
When Amaroks are born, they resemble regular wolf pups in most ways, except for the fact that they are far bigger. The pups of the smallest breed of Amarok will be slightly smaller than a fully grown regular wolf, the pups of the largest being a little bit larger than the average adult wolf. All Amarok pups are born with closed eyes; their blindness lasts around three to four weeks until they are finally able to open their eyes and see the world for themselves. Their short, thin coats are dark when they are first born, but as they get older, their colors brighten to match their often snow-blanketed environment. As they grow, their fur not only lightens in tone but also thickens and lengthens in order for the pups to survive in the harsh temperatures. As months pass, they will begin to simply look like smaller versions of their parents, and by the time they have made their first kill at around the age of 8 months, their mother leaves them to regain her solidarity, the pups sometimes remaining together for a short time before dispersing as well.
How deep in the mountains that an Amarok lives depends entirely on its size. In the deep recesses of the mountains, there isn't exactly a broad expanse of prey for Amaroks to hunt down and devour; as a result, only smaller Amaroks tend to be found here. There simply isn't enough food for a large Amarok to sustain itself properly deep in the mountains, but a smaller breed of Amarok, or a pup, would have an easier time hunting here. Fortunately for them, the mountains themselves give them a certain amount of protection; most elementals don't have a need to go so far deep into their territories, and any creature that could possibly take down an Amarok, even a smaller breed, would have a hard time maneuvering in the often tight or dangerous spaces the Amaroks usually occupy. As for the large Amaroks, they get further out of the mountains the bigger they get. There is a wider selection of potential prey the further one gets from the center of the mountains, and if the Amarok is large and skilled enough, it won't need the protection of the stony cliffs and overhangs.
When it comes to mating, Amaroks differ widely from their normal wolf counterparts, though a few similarities still shine through. It is well-known that most normal wolves will choose a mate to have for life, usually only finding a different companion if their partner is killed or otherwise separated from the pack. Most of the time, only the alphas of normal wolf packs will breed, unless they are closely related, in which case the female will sometimes take on a different wolf as her mate. Amaroks do not engage in the pack life, and their lonely natures mean that they do not travel with mates or family members for very long. Instead, during mating season, Amaroks will gather deeper in the mountains and find a temporary partner, the father usually only staying long enough to ensure the mother will deliver safely and has a suitable food source to keep herself and their pups alive until she can properly hunt again. That being said, Amaroks have been known to take the same mate as they have in previous years time and time again, the creatures mating based on the temporary compatibility they share with one another rather than other factors. These creatures are even intelligent enough to communicate to make sure whether or not they are related to one another before any courting begins.
The most well-known Amaroks in recorded history are the guardian monsters of the aristocratic Wynter family that reign over Boreas village. The family has had _____, an Amarok that hails from the largest breeds and from powerful ancestors, for several generations. The younger Amarok under their control, _____, has only been under their service for the past few months, still being but a puppy.- - - - - Alphyns are considered by some to be one of the most majestic predatory monsters in all the kingdoms. Alphyns share many of their traits with wolves, lions, and dragons, and use these traits in order to ensure their survival. Supposedly being directly descended from some of the older species of dragons, alphyns have inherited most of their intelligence, and are able to understand small things like patterns in behavior, all the way up to understanding elementals when they speak. For these reasons, as well as their great physical capabilities, they have been well sought-out by elementals to either tame and use, or defeat and slaughter to prove one's own capabilities. This is an extremely difficult task for even the most prepared elemental, as alphyns are aware of the elemental's intentions and will avoid any confrontations. Their wish to avoid conflict, paired with the fact that they don't care for humans as other loner monsters might, makes sightings of the alphyn rather rare, and almost always at a distance.
Alphyns have two different breeds that can be found throughout the world; one which seems more draconic, the other being more lion-like. The more lion-like Alphyn's head is a blend between the shape of a lion's and a wolf's, with a squarish nose but overall being somewhat long. Alongside and under its neck, as well as clumped down its spine, are several quills that get thicker and taller near the center of it's back before easing back down towards the middle of its tail. It is covered in a thin layer of fur, except on its serpentine tail and dragon-like legs, where four long claws arm each limb. The second type of alphyn has more dragon-like traits; its face is long and pointed like a dragon's, its tongue is long and forked, and its body, unlike the other type of alphyn, is mostly covered in scales. The only fur that is found on this type of alphyn is the long, luxurious mane around its neck and the long line of fur down its spine that is mixed in with quills that are generally much shorter and thinner than the quills the first type of alphyn has. The mane tends to be longer on the males, with the mane on the females being barely longer than the rest of its fur. It has feathers mixed in with its mane and at the elbows of its legs, hinting that the creature may have once been able to fly but has evolved to be more of a land-based creature. It is thinner than the first type of alphyn due to usually living in more wide-open spaces that require it to chase down and eat swifter prey. Both alphyns have ears that are on the larger side, and both have small eyes that are somewhat sunken down in their faces. Both types reach average heights of about eight and a half feet tall; the first type weighs around 2,300 pounds, the second around 1,900. Their coloring usually matches their surroundings; while they have base colors, they can sometimes modify their colors to blend in, though this isn't a trait that every alphyn tends to have. The lion-like alphyns have been dubbed the Leon alphyns, the more dragon-like being titled the Draek alphyns.
Alphyns rely mostly on their physical prowess to hunt and win their battles. Leon alphyns usually trump Draek alphyns in terms of power, both with how much their bodies capable of lifting and swiping large animals such as deer several feet with ease. Their bite force, which reaches up to 20,000 psi - four times as much as the bite force of large crocodiles - is in most cases fatal. The Draek alphyns are considerably faster than their heavier counterparts, making up for their lack of power. Capable of reaching a speed of 200 miles per hour at their average trot, they have no issue keeping up with most prey and enemies. Both forms of alphyns have been shown to be capable of breathing fire, a trait they likely inherited from their dragon ancestors, but this ability is not a strong one. They cannot breathe a long stream of flames like dragons are capable of doing, and instead the flames just plume out from their mouths. This seems to be more of a display of hostility, used as a warning at least and as way to deal regular animals burns at most.
Alphyns are similar to wolves and lions in the sense that they prefer to travel with companions; that being said, usually only two alphyns travel together at a time when they're not raising young. These alphyns are commonly mates, but sometimes they travel with siblings or alphyns they encountered and grew close with platonically.
Alphyns give live birth to their young, which are called 'cups' for both breeds. Leon Alphyns are covered with a thin layer of fuzz that will eventually grow into the full coat they will sport as adults, and Draek alphyns' scales are soft to the touch, not quite hardening into the touch layer of protection it will later be. Neither of the breeds' cups will have quills when they are first born, armed only with tiny claws. Both are usually dark to be better hidden in small dens their parents make for them. At around the age of a month, Leon alphyns's fuzz will turn into soft fur that sticks out at odd angles, while the Draek alphyn's scales will start to harden; both types will brighten and start to develop their adult colors and markings. This is also around the time that their fangs will start to grow in. They will not be able to hunt and fight on their own until they are around three years old, at which point they will usually separate from their parents, either traveling together for a short time or completely going off on their own until they find a companion. On rare occasions, there will be times that the young will stay with their parents, or at least one (during the circumstances that the parents don't normally travel together) if they are born with some form of disability, the parents choosing to help them survive unless there is no hope of the cup doing so.
During mating season, many alphyns already travel with their chosen mates and will have the head-start of finding proper dens and cover over others that do only travel with family members and close friends. Those that travel with family or platonic companions will search the same area for mates, and will attempt to stay close during the raising of their young; if one does not take a mate, it will help it's companion or family member raise their own. It has been noted that, while Leon alphyns and Draek alphyns tend to be separate in most areas, they can still encounter each other and absolutely can mate and produce young together; the young do not have mixed traits of both and rather just end up being a draek-type or leon-type Alphyn. Until the cups are able to survive on their own, the alphyns are fiercely protective and caring towards their young, even taking care of the frail and sickly unlike other animals who might abandon their weaker young. Only when the cups are able to fend for themselves do the parents leave them to their own lives, either going together back on their journey or splitting up to go back with their companions.
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Post by Meteor on May 26, 2020 23:39:39 GMT
Bla bla bla
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Post by Meteor on May 26, 2020 23:39:57 GMT
Bla bla bla
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